Showing posts with label guild wars 2. Show all posts
Showing posts with label guild wars 2. Show all posts

Monday, April 9, 2012

Guild Wars 2 - Weapon Skills

In my last GW2 post, I tried to give an overview of all skills. It ran a little longer than intended, but I still didn't get into specifics. So in my first attempt to get into said specifics, I'll try to talk about Weapon Skills today.

Sunday, April 1, 2012

Guild Wars 2 - An Overview of Skills

The core of any game is the abilities your character(s) have to affect the world around them, most commonly to murder things stylishly. They are called by many names in MMOs, spells, abilities, skills, etc. You gather them by progressing your character and training new abilities, slowly filling up your hotbar with new and fascinating options, or simply adding new ways to murder people with your mouse depending on the game. In Guild Wars 2, these are referred to as Skills, regardless of whether they are magic spells or stabby things or traps or whatever.

I'll be going into the specific types of skills in more detail in future posts. First, however, I would like to examine the basic layout of skills in Guild Wars 2 as it compares to that of other games.

Saturday, March 31, 2012

Guild Wars 2 - The Sour End of Combat, Or Why Death Is Also Awesome

I will be submitting some posts to describe some of the more fascinating innovations in Guild Wars 2. I figured that I would start at the end rather than a beginning. So we're going to start with the mechanics involved with losing fights, death, etc.

Monday, March 26, 2012

Guild Wars 2 - Why I Want To Play It

The Subject At Hand
I was talking to my brother-in-law today about Guild Wars 2, and he asked me why I was so interested in this game, when my descriptions thus far had made it sound like more of the same. Obviously, my descriptive capabilities are not particularly good, at least verbally, and certainly when I'm excited, but I want to make up for this particular shortcoming here.

Wednesday, December 7, 2011

Making Crafting Fun: What Works (For Me)

The Subject At Hand


As I've mentioned before, crafting is something I find to be a significant draw in an MMO. If the crafting system is boring, the rest of the game will have to strain itself to keep my interest. Only WoW has been able to survive under the weight of having a bland crafting system, thanks in part to my guild and some undetermined something that WoW has that keeps me.

Today, I will define aspects of successful, interesting crafting systems. On its own, crafting can be fun in its own right, but these features, when added, can improve the overall experience greatly.