In my last GW2 post, I tried to give an overview of all skills. It ran a little longer than intended, but I still didn't get into specifics. So in my first attempt to get into said specifics, I'll try to talk about Weapon Skills today.
Monday, April 9, 2012
Playing Guild Wars - Slow Beginnings
I finally managed to get somewhere in Guild Wars Prophecies, but not very far. I feel like doing the first Post-Searing Ascalon mission is actually a step forward. I'll briefly talk about playing the game here.
Sunday, April 1, 2012
Guild Wars 2 - An Overview of Skills
The core of any game is the abilities your character(s) have to affect the world around them, most commonly to murder things stylishly. They are called by many names in MMOs, spells, abilities, skills, etc. You gather them by progressing your character and training new abilities, slowly filling up your hotbar with new and fascinating options, or simply adding new ways to murder people with your mouse depending on the game. In Guild Wars 2, these are referred to as Skills, regardless of whether they are magic spells or stabby things or traps or whatever.
I'll be going into the specific types of skills in more detail in future posts. First, however, I would like to examine the basic layout of skills in Guild Wars 2 as it compares to that of other games.
I'll be going into the specific types of skills in more detail in future posts. First, however, I would like to examine the basic layout of skills in Guild Wars 2 as it compares to that of other games.
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