Thursday, August 23, 2012

Guild Wars 2 - I'm Here, Now What?

So you've decided to jump into Guild Wars 2. You could be brand spanking new to MMOs or coming to this game with experience from other games. Either way, Guild Wars 2 is not quite like other MMOs, and so I'm giving you this insight into what's going on, in the form of answers to some questions you might be having.

Thursday, May 10, 2012

Guild Wars 2 - Guilds

There are two things that really keep me interested in a game beyond the core story and fighty stuff. Certainly, these are important in their own right, but there needs to be more to really maintain my interest. 

One is crafting systems. I can spend hours crafting and not doing anything else, if the system really allows it. Aion was best for this to date, letting me craft and level while not actually having to go out and obtain materials. I'll get into the crafting system for Guild Wars 2 at a later time, bit it is interesting, and I enjoy it.

Second, and in the end most important, is guilds. Not that the system the game uses for guilds is a vital part of the experience (though having an interesting one makes being in a guild more fun), but really the fact that I'm in one with my friends. Of course, different games have different systems for how guilds work. Since I'm very interested in Guild Wars 2, and am planning on dragging many of my friends and guildmates into it, I figured I'd investigate how the guild system works.

Thursday, May 3, 2012

An Argument For Small Skill Bars

I was listening to the wonderful daily that WoodenPotatoes does for Guild Wars 2, because I love listening to his views and encyclopedic knowledge of Tyrian lore. One of his viewers mentioned in this daily that the number of skills available was small and might become boring to use after a while. I will admit I had considered this in my early exposure to the game, but I've had some time to think about that, and I now disagree with the idea.

Wednesday, May 2, 2012

Guild Wars 2 - Oddities

I know I said I was going to talk about Utility Skills next, but I haven't gotten around to it, and I'm the one in control here. Heh.

I was in the recent Guild Wars 2 Beta weekend, which gave me some more insight into the game, and also revealed some things I wasn't entirely aware of. Some was very easy for me to grasp because of my time in the original Guild Wars, others less so. I'm going to briefly talk about some of those today.

Monday, April 9, 2012

Guild Wars 2 - Weapon Skills

In my last GW2 post, I tried to give an overview of all skills. It ran a little longer than intended, but I still didn't get into specifics. So in my first attempt to get into said specifics, I'll try to talk about Weapon Skills today.

Playing Guild Wars - Slow Beginnings

I finally managed to get somewhere in Guild Wars Prophecies, but not very far. I feel like doing the first Post-Searing Ascalon mission is actually a step forward. I'll briefly talk about playing the game here.


Sunday, April 1, 2012

Guild Wars 2 - An Overview of Skills

The core of any game is the abilities your character(s) have to affect the world around them, most commonly to murder things stylishly. They are called by many names in MMOs, spells, abilities, skills, etc. You gather them by progressing your character and training new abilities, slowly filling up your hotbar with new and fascinating options, or simply adding new ways to murder people with your mouse depending on the game. In Guild Wars 2, these are referred to as Skills, regardless of whether they are magic spells or stabby things or traps or whatever.

I'll be going into the specific types of skills in more detail in future posts. First, however, I would like to examine the basic layout of skills in Guild Wars 2 as it compares to that of other games.