I will be submitting some posts to describe some of the more fascinating innovations in Guild Wars 2. I figured that I would start at the end rather than a beginning. So we're going to start with the mechanics involved with losing fights, death, etc.
Saturday, March 31, 2012
Friday, March 30, 2012
Commitment and MMOs, Guild Wars
For those who know me, this will not come as a surprise... I am easily bored. When something new ans shiny comes out, I immerse myself in it and focus on it to the exclusion of all else, but after a short period of time, usually following a notable milestone of some kind, I lose interest and start rooting around for other things to occupy my attention.
I've decided to work on this a bit, partially by investigating the reasons behind it within games, and partially by choosing to do otherwise.
I've decided to work on this a bit, partially by investigating the reasons behind it within games, and partially by choosing to do otherwise.
Monday, March 26, 2012
Guild Wars 2 - Why I Want To Play It
The Subject At Hand
I was talking to my brother-in-law today about Guild Wars 2, and he asked me why I was so interested in this game, when my descriptions thus far had made it sound like more of the same. Obviously, my descriptive capabilities are not particularly good, at least verbally, and certainly when I'm excited, but I want to make up for this particular shortcoming here.
I was talking to my brother-in-law today about Guild Wars 2, and he asked me why I was so interested in this game, when my descriptions thus far had made it sound like more of the same. Obviously, my descriptive capabilities are not particularly good, at least verbally, and certainly when I'm excited, but I want to make up for this particular shortcoming here.
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